![]() ![]() Is this applied to my basic attacks? all my skills? This is all information that exists in some form, and would really be useful to the player when creating and improving a character without having to do a bunch of tedious test dummy semantrics. HS2.0 is going to see a shift from chance on hit passives, DOT builds and APS monsters to a more refined. Nor is there one that clarifies what happens when my shield has 204 fire damage on it. Hero Siege - Death Lord Necromancer (Skin). Regardless, there is no tool tip that clarifies this either. Info más abajo Gameplay: 0:00Boss Kill: 0:48Wormhole clear: 1:33Dps Aoe: 4:04Dps Unitarget: 4:41Build Items: 5:14Skills: 6:09Hero level: 6:19Relics: 6:28M. So my question is does that magic damage% factor into both energy and flat magic damage?(if not your example is bad as stacking energy will not benefit from magic% increase) Are they different? Also your example leaves out flat magic damage. 8:18am Originally posted by Æñç : Personally i found that the best use for the melee minion is not so much as a tank but more as a damage mitigation asset for yourself. ![]() There is nothing that indicates that stamina = health, even if you are right the fact that my health bar and Health stat are way more than stamina makes this very hard to see. Originally posted by Linguistically Inept:why are you all acting like its rocket science?Įnergy = mana pool and (wand/book/staff) attack damageĮach skill then explicitly states its damage type and what stat it scales withĮx shamans spirit wolves scale with energy and magical damage, so you can boost it by either bumping your energy up or by bumping your magic damage% up (ideally both) Info más abajo Boss Kill: 0:35Wormhole clear: 4:18Dps Aoe: 4:27Dps Unitarget: 4:55Build Items: 5:35Skills: 5:22Hero level: 5:26Relics: 6:15Mecenary: 5:31M. ![]()
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